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花時間下載了所有遊戲大概8種了
可是每當很開心的點開始卻都不能玩.......
我的電腦一定跑的動......因為之前還可以玩惡靈古堡5 不LAG......
可是現在只要下載好 解壓縮好根本都不能玩
冒出一些英文字有紅色驚嘆號的......昨天佑來了 玩毀滅戰士3 手動開啟時
QA Timing INIT: 000054ms
D3BFG 1.1400 win-x86 Oct 5 2012 11:38:38
1808 MHz AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 & HTT
3840 MB System Memory
256 MB Video Memory
Winsock Initialized
Found interface: {B1782AEA-EFDF-47F2-BAE1-39656848202C} NVIDIA nForce 10/100/1000 Mbps Ethernet - 180.218.45.76/255.255.254.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_en.resources
Loaded resource file zh_3DM.resources
Current search path:
C:\Users\爆火\Desktop\DOOM 3 BFG Edition/base
C:\Users\爆火\Documents\My Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
couldn't exec D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
X..WGL_EXT_swap_control_tear not found
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA GeForce 6150SE nForce 430
StateFlags : 0x8000005
DeviceID : PCI\VEN_10DE&DEV_03D0&SUBSYS_03921025&REV_A2
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{33960FB2-611A-4E2A-8DB0-CC54AF99BD0A}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: 一般 PnP 監視器
StateFlags : 0x3
DeviceID : MONITOR\SAM0088\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1024
dmPelsHeight : 768
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA GeForce 6150SE nForce 430
StateFlags : 0x8000005
DeviceID : PCI\VEN_10DE&DEV_03D0&SUBSYS_03921025&REV_A2
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Video\{33960FB2-611A-4E2A-8DB0-CC54AF99BD0A}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: 一般 PnP 監視器
StateFlags : 0x3
DeviceID : MONITOR\SAM0088\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1024
dmPelsHeight : 768
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...created window @ 0,0 (1024x768)
Initializing OpenGL driver
...creating GL context: failed to create OpenGL 3.2 context
created OpenGL 2.0 context
succeeded
...making context current: succeeded
X..WGL_EXT_swap_control_tear not found
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
freespace_version: 0.6
0 freespace devices
------------------------------------
OpenGL Version: 2.1
OpenGL Vendor : NVIDIA Corporation
OpenGL GLSL : 1.2
...using GL_ARB_multitexture
...using GL_EXT_direct_state_access
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod_bias
X..GL_ARB_seamless_cube_map not found
X..GL_ARB_framebuffer_sRGB not found
...using GL_ARB_vertex_buffer_object
Couldn't find proc address for: glBindBufferRange
...using GL_ARB_map_buffer_range
...using GL_ARB_vertex_array_object
X..GL_ARB_draw_elements_base_vertex not found
...using GL_ARB_fragment_program
X..GL_ARB_uniform_buffer_object not found
...using GL_EXT_depth_bounds_test
X..GL_ARB_sync not found
...using GL_ARB_occlusion_query
...using GL_ARB_timer_query
Couldn't find proc address for: glGetQueryObjectui64vARB
X..GL_ARB_debug_output not found
--------- Game Map Shutdown ----------
--------------------------------------
0: Speakers (Realtek High Definition Audio)
4 channels, 48000 Hz
Front Left, Front Right, Back Left, and Back Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
Using device 0
********************
ERROR: GL_ARB_draw_elements_base_vertex not available
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
到低是怎樣........球電腦單機遊戲高手>< |
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